Day 7 - Beginner - Hangman


1. Day 7 Goals what we will make by the end of the day


2. How to break a Complex Problem down into a Flow Chart


3. Challenge 1 - Picking a Random Words and Checking Answers


4. Challenge 1 Solution - How to Check the User's Answer

5. Challenge 2 - Replacing Blanks with Guesses

6. Challenge 2 Solution - How to Replace the Blanks

7. Challenge 3 - Checking if the Player has Won

8. Challenge 3 Solution - How to Check if the Player Won

9. Challenge 4 - Keeping Track of the Player's Lives

10. Challenge 4 Solution - How to Keep Track of the Player's Lives

11. Challenge 5 - Improving the User Experience

12. Challenge 5 Solution - How to Add ASCII Art and Improve the UI

13. The Benefits of Daily Practice