Day 7 - Beginner - Hangman
1. Day 7 Goals what we will make by the end of the day
2. How to break a Complex Problem down into a Flow Chart
3. Challenge 1 - Picking a Random Words and Checking Answers
4. Challenge 1 Solution - How to Check the User's Answer
5. Challenge 2 - Replacing Blanks with Guesses
6. Challenge 2 Solution - How to Replace the Blanks
7. Challenge 3 - Checking if the Player has Won
8. Challenge 3 Solution - How to Check if the Player Won
9. Challenge 4 - Keeping Track of the Player's Lives
10. Challenge 4 Solution - How to Keep Track of the Player's Lives
11. Challenge 5 - Improving the User Experience
12. Challenge 5 Solution - How to Add ASCII Art and Improve the UI
13. The Benefits of Daily Practice